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released as Final Fantasy IV Advance in 2005
taken from Wikipedia
Final Fantasy IV was ported a second time by TOSE and released as Final Fantasy IV Advance.
It was released in North America by Nintendo of America on December 12, 2005; in Japan by
Square Enix on December 15, 2005; in Australia on February 23, 2006; and in Europe on June 2,
2006. The ESRB rated it E-10 (Everyone 10 and older) and the CERO designated it for all ages.
In Japan, a special version was available which included a limited edition Game Boy Micro with
a themed face plate featuring artwork of Cecil and Kain.
The developers made several changes for this release. The enhanced graphics from the WonderSwan Color port have been even further improved, and minor changes have been made to the music. Earlier versions of the game also suffered from many bugs during battles, these were fixed partially for the European release. The localization team revised the English translation, improving the flow of the story, and certain plot details absent from the original have been restored. The player can change characters among Edward, Yang, Porom, Palom and Cid after defeating the Giant of Babel, although Cecil must be in the party at all times. Two new dungeons have been added: a new cave at Mt. Ordeals featuring powerful armor and stronger weapons for five additional characters, and the Lunar Ruins, accessible only at the end of the game. New trials exist for each character at this location, reachable only after a particular character has defeated the final boss, for example Cid's trial involves ferrying people around in an airship, and Rydia's trial involves fighting her own summons. The Lunar Ruins feature some of the best items in the game and another version of Zeromus to fight. This is his alternate scorpion form from the Easytype version, dubbed Zeromus EG. Also available for battle are a superboss named Brachioraidos and lunar versions of the summons, comparable to the dark aeons in Final Fantasy X.
Up to three game saves are possible. In addition, a "quick save" function is available in which the player can save the game anywhere (except in battle or dialogue), but the saved data is lost if he/she continues from that save point. Completing the game unlocks a music player.